//==============================================================================
// Satyr_anim.txt
//==============================================================================

//define ArrowSmoke
//{
//	SetSelector
//	{
//		TechLogic none/Flaming Weapons Active
//		set hotspot
//		{
//			version
//			{
//				Visualnone bummy
//			}
//		}
//		set hotspot
//		{
//			version
//			{
//				Visualparticle sfx a arrow smoke
//			}
//		}
//	}
//}

//==============================================================================
define Flame
{
	SetSelector
	{
		TechLogic none/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Spear
			}
		}
	}
}

//==============================================================================
define ArrowSmokeAttack
{
	SetSelector
	{
		TechLogic none/Burning Pitch/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone bummy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx a arrow smoke
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx a arrow smoke
			}
		}
	}
}

//==============================================================================
define FlameAttack
{
	SetSelector
	{
		TechLogic none/Burning Pitch/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Spear
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Spear
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector 
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_idleA
				//connect RightHand ArrowSmoke Hotspot
				connect RightHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_idleA
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
				//connect RightHand ArrowSmoke Hotspot
				connect RightHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_idleA
				//connect RightHand ArrowSmoke Hotspot
				connect RightHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_idleA
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
				//connect RightHand ArrowSmoke Hotspot
				connect RightHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_boredA
				//connect RightHand ArrowSmoke Hotspot
				connect RightHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
			version
			{
				Visual MU Atlantean Satyr_boredB
				//connect RightHand ArrowSmoke Hotspot
				connect RightHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_boredA
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
				//connect RightHand ArrowSmoke Hotspot
				connect RightHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
			version
			{
				Visual MU Atlantean Satyr_boredB
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
				//connect RightHand ArrowSmoke Hotspot
				connect RightHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_deathA
				connect RightHand Flame Hotspot
				//connect RightHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_deathA
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
				connect RightHand Flame Hotspot
				//connect RightHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_flailA
				//connect RightHand ArrowSmoke Hotspot
				connect RightHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_flailA
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
				//connect RightHand ArrowSmoke Hotspot
				connect RightHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector 
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.20 true
				tag SpecificSoundSet 0.49 false horsehoofall checkVisible
				tag SpecificSoundSet 0.19 false horsehoofall checkVisible
//-- end auto generated section
				//connect RightHand ArrowSmoke Hotspot
				connect RightHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.20 true
				tag SpecificSoundSet 0.49 false horsehoofall checkVisible
				tag SpecificSoundSet 0.19 false horsehoofall checkVisible
//-- end auto generated section
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
				//connect RightHand ArrowSmoke Hotspot
				connect RightHand Flame Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector 
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.55 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.54 false SpearSwing checkVisible
//-- end auto generated section
				connect RightHand ArrowSmokeAttack Hotspot
				connect RightHand FlameAttack Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.55 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.54 false SpearSwing checkVisible
				tag SpecificSoundSet 0.56 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
				connect RightHand ArrowSmokeAttack Hotspot
				connect RightHand FlameAttack Hotspot
				//connect LeftHand ArrowSmoke Hotspot
				connect LeftHand Flame Hotspot
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector 
	{
		Techlogic None/Gemino
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_specialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.55 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.54 false SpearSwing checkVisible
				tag SpecificSoundSet 0.56 false SpearSwing checkVisible
//-- end auto generated section
				connect RightHand ArrowSmokeAttack Hotspot
				connect RightHand FlameAttack Hotspot
				connect LeftHand ArrowSmokeAttack Hotspot
				connect LeftHand FlameAttack Hotspot
				Length 1.10
			}
		}
		set hotspot
		{
			version
			{
				Visual MU Atlantean Satyr_specialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.55 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.52 false SpearSwing checkVisible
				tag SpecificSoundSet 0.54 false SpearSwing checkVisible
				tag SpecificSoundSet 0.56 false SpearSwing checkVisible
				tag SpecificSoundSet 0.58 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Attachments A Spear Standard/Attachments X Spear Satyr
				ReplaceTexture MU X Atlantean Satyr Head Map/Special X Satyr Head Upgrade
				connect RightHand ArrowSmokeAttack Hotspot
				connect RightHand FlameAttack Hotspot
				connect LeftHand ArrowSmokeAttack Hotspot
				connect LeftHand FlameAttack Hotspot
				Length 1.10
			}
		}
	}
}
